Map objects will also have greater meaning players will be able to use asteroids, megaliths and ship debris as cover. Utilizing heavily armoured capital ships to protect the flanks of more vulnerable frigates for example. Units will be able to block incoming fire for other ships, either sacrificing themselves to save a more valuable unit, or to utilize their heavier armour or higher health pool to protect weaker more vulnerable ships.ĭefensive formations have the potential to be inherently more meaningful, especially formations comprised of multiple classes of ships. Ships will fire at hostile vessels and even if another ship blocks line of sight of the target the weapon will keep firing. This will benefit the game in a number of significant ways. Our plan is for all ships to utilize projectile based ballistics that are fully simulated. Within the community there is a strong and unified voice that the ballistics systems of Homeworld 1 is better, and we agree! It is our goal to have ballistics be the primary method of ship to ship combat in Homeworld 3. We’re so grateful and would love to hear about the first time that you played Homeworld in the comments. We’ve been watching and responding to a lot of you on social media, in the Discord server, and here on Fig, and it’s been so valuable to see what Homeworld has meant to you. After that, we'll talk about how your feedback is influencing the game in another update. Real game-play decisions will be made because of your responses! We'll leave the survey open for two weeks after the campaign closes. We’re still in pre-production and we still have a lot of work to do, but it’s so great getting to see this community as excited as we are! This is the stage where we can do the most with your feedback. Rob Cunningham, CEO of BBI has this to share with you: Thank you to everyone that has joined us on this journey! With your help, we have rocketed past $685,000 in just 10 days! We’re so grateful to have the opportunity to make this game with you. Week 1 Recap – We’re 68,500,000% over our goal!
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